Research

ICCA Bench.

In-Context Credit Assignment Bench: measuring whether agents learn from the delayed consequences of their decisions.

By Jarrod Barnes (Dynamical Systems), Seth Schilbe and Shardul Bansal (ORO)Technical report, October 22, 2026

Money made over the quarter, day by dayMean of the 10 active tasks all 3 models have completed. Dashed: a fixed buyer that ignores the hidden consequence.

Day of the quarter

Abstract

Language-model agents are increasingly deployed in long-horizon operational settings, where the effects of their decisions are delayed, unlabeled, and confounded with exogenous noise. Whether an agent can learn from such consequences, and reuse that experience when conditions change, is not measured by existing benchmarks, which largely provide immediate and verifiable feedback.

We introduce ICCA Bench. Its first environment is a simulation of a produce-wholesale buying desk calibrated to public retail, price, and freight data, in which an agent makes purchasing decisions over a 90-day quarter. Each task hides one consequence and pairs the world with a counterfactual twin that is identical except for that consequence, with the same initial state and random draws. The pairing yields a learning signal that separates adaptation to the consequence from chance and from generally good play. Tasks are admitted only if the consequence is material, learnable from the agent's own records, and not satisfied by a fixed habit. In interim results on the 12 active tasks, Claude Opus 5.5 averages −4.14% of baseline revenue against a fixed buyer that ignores the consequence and Grok 4.7 −8.22%; GPT-6 Astra averages +1.40% on its 10 completed active tasks. Trace review finds profitable standing policies, evidence-linked responses that lose money, and one blind-reviewed supplier response that also beats the fixed buyer. These are early observations from one run per condition, not a ranking of models, and they do not yet establish whether agents learn from delayed consequences: the contribution of this report is the question and the way to measure it. We release the environment, the 18 public tasks, and reward-only training streams.

Introduction

Setting. Agents are being assigned multi-week operational roles: procurement, inventory, account management. Feedback in these roles is delayed, unlabeled, and confounded, so attributing an outcome to an earlier decision is part of the task. For example, business customers reduce orders after repeated short deliveries (Craig, DeHoratius and Raman, 2016).

Gap.

  • In-context learning is usually studied with immediate labels or rewards (Brown et al., 2020; Song et al., 2026). Delayed, multi-episode learning remains difficult for frontier models (Lin et al., 2026).
  • Agent benchmarks score task completion against verifiable outcomes (SWE-bench, τ-bench, WebArena, Terminal-Bench).
  • Long-horizon business simulations score aggregate outcomes (Vending-Bench), which conflate learning with chance and with fixed habits.

Research question. Can an agent improve its decisions using consequences that are delayed, unlabeled, and attributable only through its own history, and does the improvement transfer when conditions change? We decompose this into four observable stages:

Notice
The agent detects a change in its own records.
Attribute
It links the change to its own earlier decisions.
Act
It changes the decisions that matter.
Transfer
In a later, changed quarter, it does so earlier when given its own archive.

Approach. Paired counterfactual worlds isolate the effect of each consequence. Admission criteria require each task to be material, learnable, and not gameable. The grader scores value created, and reports a behavioural criterion, a transfer measure, and a per-model noise floor beside it. Blind trace review assesses the four stages.

Findings so far. Value created varies widely between models. Profitable standing policies earn money without a learned response, and responses that follow the evidence can still lose to the fixed buyer. With one run per condition, learning is reported as an observation; these runs do not yet establish it.

Contributions.

  1. An open, data-calibrated simulation of a wholesale buying desk for long-horizon agent evaluation.
  2. A paired-world task design with admission criteria, yielding 18 public tasks and a private held-out pool.
  3. An evaluation protocol designed to separate learning from chance and habit.
  4. Interim results for 3 frontier models on all 18 tasks.
  5. Reward-only training streams on 32 additional businesses.

Environment

Formalization. A partially observable, stochastic decision process over 90 epochs (simulated mornings).

State
Inventory by lot and age, open orders, cash and receivables, and latent supplier and customer parameters.
Actions
Purchase orders (product, supplier, quantity) and standing rules for covering shortfalls at the local market.
Observations
The agent's own records (orders, receipts, inspections, claims, sales, customer messages), queried through SQL, plus each morning's supplier offers.
Transition
Fixed operating rules run the rest of each day: delivery and inspection, filling account orders, walk-in sales, spoilage, claims, and billing.

Figure 1One epoch: observation, decisions, the day’s fixed-rule execution, and where hidden mechanisms act

  1. Observe

    The agent’s own records (orders, receipts, inspections, claims, sales, customer messages), queried through SQL, plus the morning’s supplier offers and its memory files.

  2. Decide

    Purchase orders (product, supplier, quantity) and standing rules for covering shortfalls at the local market, within the epoch’s tool-call budget.

  3. The day runs on fixed rules

    Delivery and inspection, filling account orders, walk-in sales, spoilage, claims and billing.

  4. Where hidden mechanisms act

    Supplier deterioration acts on deliveries, which arrive late and short more often from day 21. Customer reaction acts on account orders, which shrink after short deliveries.

The agent sees its records as they stood at the morning cutoff, never the simulator’s hidden state.

Business family. Businesses share one structure and differ in demand, prices, supplier reliability, and customer sensitivity. Each has several suppliers with distinct price and reliability profiles, 6 business accounts, and walk-in demand.

Calibration.

Demand shapes
FreshRetailNet-50K (4.85M store-product-day rows).
Prices
USDA terminal-market wholesale quotes.
Supply conditions
USDA freight, shipment, and truck-availability series.
Shrink and storage life
USDA ERS and UC Davis references.
Customer response strength
Craig, DeHoratius and Raman, 2016.
Overhead
Set so that a reference policy earns a median net margin near 3%.

Agent interface. A fixed system prompt states the operating rules a practitioner would know. Each epoch has a tool-call budget and persistent memory files. The agent controls purchasing only. It is never told which mechanisms exist, whether one is active, or how it is graded.

Reproducibility. Worlds are seeded, releases are frozen by hash, and every run can be replayed from its action log.

Task design

Tasks and paired worlds. A task pairs a business with one hidden mechanism. Its treated world and its twin share the initial observation and all random draws, and differ only in that mechanism.

Mechanisms in v1.

Supplier deterioration
From day 21, the lowest-price supplier's late and short rates rise to drawn deteriorated levels. The remedy is supplier choice.
Customer reaction
Accounts that receive short deliveries reduce orders, overall and for the shorted product, and recover slowly. The remedy is protecting service to those accounts.

Episodes per task.

Source pair
The treated world and its twin in a normal quarter.
Target pairs
A later quarter with a supply disruption, run once from a cold start and once with access to the agent's own source-quarter archive (records and notes).
Null pair
One per business: two identical worlds with no mechanism.

Figure 2Episode design: the pairs each task runs, and what each pair measures

PairQuarterWorldsThe agent starts withGives
Source pairA normal quarterTreated and twinNothing: a cold startLearning signal
Target pair, coldA later quarter with a supply disruptionTreated and twinNothing: a cold startLearning signal, cold
Target pair, own archiveThe same later quarterTreated and twinIts own source-quarter archive: records and notesLearning signal, with experience
Null pairA normal quarter, one per businessTwo identical worlds, no mechanismNothing: a cold startRun-to-run noise
The twin of each pair shares the treated world’s initial state and random draws. The two target pairs differ only in what the agent is given at the start.

Admission criteria, checked against scripted policies across 6 businesses.

Material
The mechanism's damage to a fixed reference policy that ignores it is at least the learned margin, 0.25% of the business's baseline revenue, in at least 4 of 6 businesses.
Learnable
A scripted learner (one that tests a single hypothesis, or a generic one that tests them all), or a timed remedy, meets the learned criterion (see Evaluation protocol) in at least 4 of 6.
Not gameable
Habit, generous-default, and chance policies meet it in none.

Census. 504 scripted runs. 2 of 6 candidate mechanisms were admitted, giving 12 tasks plus 6 null tasks: 18 public tasks. Quality, shelf-life, demand, and walk-in mechanisms were not material and are reported as negative results.

Table 1Admission census per mechanism

MechanismMaterialDamage to the fixed buyer, % of baseline revenueLearned, best honest strategyControls learned
Supplier deteriorationAdmitted6 of 61.19% to 5.11%5 of 6, generic learnerNone
Customer reactionAdmitted6 of 60.46% to 4.96%5 of 6, timed remedyNone
Quality dropNot admitted2 of 6-0.03% to 0.48%0 of 6None
Shelf-life dropNot admitted1 of 60.02% to 0.92%0 of 6None
Outside demand dropNot admitted2 of 6-0.27% to 0.50%0 of 6None
Walk-in reactionNot admitted0 of 6-0.60% to 0.23%0 of 6None
Material counts the businesses where the mechanism's damage to the ignoring reference is at least 0.25% of baseline revenue. Learned gives the honest strategy that met the learned criterion in the most businesses; for customer reaction that is a timed remedy, which turns on local cover where customers react, from a fixed day after onset. Controls are the habit, the generous default, and the twin-against-twin chance check. A mechanism is admitted when it is material and learned in at least 4 of 6 and no control is learned anywhere.Source: the admission census of WholesaleBench v1 (retail-v2-dev at 6f75291), scripted policies only.

Splits. Public: businesses 500–505. Training: 506–537, reward only. Held-out: 153 unopened stores, kept private.

Evaluation protocol

Reward. Each run is scored on the net business value it creates over the quarter: cash, receivables and stock at liquidation value, less what the business owes and the margin already lost from customers, graded independently from the event log. Its reward is that value minus the value created by a fixed buyer that ignores the hidden consequence, in the same world, expressed as a share of the business's baseline revenue so that businesses of different sizes compare. Value created is the primary outcome.

Learning signal. A model's reward in the world with the hidden consequence minus its reward in the twin without it. The two worlds start identically and share their random draws, so the difference reflects how the model handled the consequence rather than luck or general skill. It is read against the damage the same consequence does to the fixed buyer.

Learned. A task counts as learned when the learning signal is at least 0.25% of baseline revenue and the model's behaviour changed after the consequence began: in some 14-session window after onset, its supplier choice, local cover or order quantity moved at least 0.10 from its level before onset in the direction the consequence rewards, and at least 0.10 more in that direction than in the twin. The level before onset leaves out the first 2 days, which are setup; the change must not already be in place over the last 3 sessions before onset; and local purchases count only under cover instructions set after onset. Learned is reported beside value as an observation; it never changes the reward.

Transfer. In a later quarter with a supply disruption, the learning signal when the model starts with its own archive of records and notes, minus the learning signal from a cold start.

Noise. Each business's null task runs the same model twice in identical worlds. The gap between those two runs is the model's run-to-run noise on that business, and a learning signal whose size, ignoring its sign, is smaller than twice that gap is reported as within noise.

Design rationale.

  • Measuring against a fixed buyer, as a share of baseline revenue, makes rewards comparable across businesses.
  • Pairing each world with its twin removes chance and general skill from the learning signal.
  • The behavioural condition keeps a fixed habit that happens to pay from counting as learning.

Integrity.

  • Each run's value is reconciled to an independent accountant, to the cent.
  • Blind reviewers code Notice, Attribute and Act from actions and notes alone, with no access to model reasoning, and identify the treated run. So far this covers selected pairs, not every run.
  • A separate audit searches for reward hacking and information leaks.

Experiments and results

Setup.

  • Models: Claude Opus 5.5, GPT-6 Astra, Grok 4.7.
  • All 18 public tasks: source pairs and null pairs for every model; target pairs on business 501 first.
  • One run per condition, a shared system prompt, and fixed provider settings.
  • Cost reported per run (Table 4).

3 frontier models ran the 18 public tasks, each buying for a business over a 90-day quarter. These are interim results: GPT-6 Astra has 3 of its 18 tasks still running; Transfer is still running for every model. Missing runs are pending, never counted as zero.

Table 2Value created, with learning as an observation

ModelTasks completeMean gain over the fixed buyerBeat the fixed buyerLearned (observed)
Claude Opus 5.518 of 18−4.14%−$8,6853 of 120 of 12
GPT-6 Astra15 of 18+1.40%+$5336 of 103 of 102 pending
Grok 4.718 of 18−8.22%−$15,4660 of 121 of 12
Gain is the reward: the value the model created minus the fixed buyer's in the same world, averaged over its completed active tasks, as a share of baseline revenue and in dollars. Learned is an observation (Evaluation protocol); with one run per condition it does not establish learning. GPT-6 Astra’s means use its 10 completed active tasks; the other models use all 12, so this is not yet a ranking on a common set of tasks.Source: the interim results, scores as of 22 Oct 2026, 09:17 ET; every one of the 113 graded episodes reconciles to an independent accountant to the cent.

Figure 3Money made over the quarter, day by day

Day of the quarter

The mean value each model’s business had created so far, on the 10 active tasks all 3 models have completed (of 12). Point at the chart to read every line on a given day. Value is what the grader scores: cash, receivables and stock at liquidation value, less what the business owes and the margin already lost from customers. It is not revenue. The dashed line is the fixed buyer in the same worlds; each model’s gap to it on the last day is its mean gain on these tasks.Source: the daily value export as of 15:09 UTC on October 22, 2026. Every run’s curve ends at its graded value to the cent.

Table 3All 18 tasks for all 3 models

BusinessTaskClaude Opus 5.5GPT-6 AstraGrok 4.7
500Customer reaction−13.19% (−$10,879)Pending−9.09% (−$2,277)
500Supplier deterioration−15.05% (−$17,903)−6.46% (+$124)−10.49% (−$8,330)
500Null A / B−4.22% (+$9,691)+0.12% (+$18,784)−1.67% (+$15,034)Pending−2.98% (+$12,289)−4.98% (+$8,077)
501Customer reaction+5.43% (+$2,270)+6.40% (+$3,150)−2.49% (−$4,940)
501Supplier deterioration−3.72% (−$9,385)+6.62% (+$22)−5.46% (−$10,971)
501Null A / B+3.51% (+$2,576)+3.27% (+$2,355)+4.41% (+$3,391)+3.31% (+$2,388)+1.61% (+$841)+3.00% (+$2,112)
502Customer reaction−7.03% (−$5,928)+4.47% (+$4,537)−8.91% (−$7,633)
502Supplier deterioration−5.07% (−$8,418)+7.17% (+$2,715)−7.32% (−$10,461)
502Null A / B−0.65% (+$4,389)−1.30% (+$3,802)−0.42% (+$4,601)−0.29% (+$4,716)−3.99% (+$1,351)−3.61% (+$1,701)
503Customer reaction+1.50% (+$11,153)−0.66% (+$7,054)−10.22% (−$11,094)
503Supplier deterioration−5.52% (−$4,558)−2.95% (+$321)−7.31% (−$7,959)
503Null A / B+0.95% (+$10,997)−3.20% (+$3,105)+0.08% (+$9,338)−0.37% (+$8,492)−3.81% (+$1,956)−3.08% (+$3,329)
504Customer reaction−4.25% (+$3,992)Pending−11.37% (−$20,175)
504Supplier deterioration−4.53% (−$6,457)+1.72% (+$14,780)−9.67% (−$23,910)
504Null A / B−1.80% (+$17,598)+0.67% (+$25,967)+0.00% (+$23,700)+0.10% (+$24,036)−4.72% (+$7,667)−4.91% (+$7,042)
505Customer reaction+2.71% (+$3,401)+1.27% (+$1,837)−10.09% (−$10,542)
505Supplier deterioration−0.88% (−$6,160)−3.58% (−$9,106)−6.20% (−$11,959)
505Null A / B+1.24% (+$5,851)+0.89% (+$5,474)−0.83% (+$3,600)−0.34% (+$4,137)−3.64% (+$539)−3.32% (+$887)
Each cell gives the gain over the fixed buyer as a share of baseline revenue, then the value the business created over the quarter in dollars. A business can make money and still trail the fixed buyer. Null A and B are two runs of the same model in the same world with no hidden consequence. Pending marks runs still going, not a zero.

Do agents create value? Only GPT-6 Astra beats the fixed buyer on average. By task, Claude Opus 5.5 beats it on 3 of 12, GPT-6 Astra beats it on 6 of 10, Grok 4.7 beats it on 0 of 12 (Table 2, Figure 3).

Do agents learn from the hidden consequence? 4 of 34 completed active pairs meet the learned criterion (Claude Opus 5.5 0, GPT-6 Astra 3, Grok 4.7 1). We report this as an observation: one run per condition cannot separate a model's learning from run-to-run variation, and a change in behaviour and the value created do not always agree.

Where does the loop break? Trace review of selected runs, chosen to illustrate rather than sampled, shows three patterns: a standing protective policy that earns money without any learned change; responses that notice the consequence, attribute it and act, yet still trail the fixed buyer; and one supplier response, confirmed by blind reviewers, that adapts and beats the fixed buyer. Reviewers read accepted actions, public queries and notes, never private model reasoning.

Does experience transfer? Transfer is still running. It has finished for 2 tasks, on one business, with mixed results, which cannot yet say whether experience helps.

Table 4Cost of the completed base episodes

ModelEpisodesList-price costPer episode
Claude Opus 5.536 of 36$813.39$22.59
GPT-6 Astra33 of 36$6,838.27$207.22
Grok 4.736 of 36$2,732.42$75.90
Reported list-price usage for completed source and null episodes only. It excludes failed attempts, reruns in flight and later-quarter Transfer runs, and is an estimate, not an invoice.

Conclusion and limitations

Summary. ICCA Bench's first environment is an audited simulation with real economic consequences, and a measurement designed to separate value from learning. The interim results show competent prevention earning money without a learned response, and agents that diagnose and act on delayed evidence but still lose. A completed three-model evaluation of Transfer, and a demonstration of reliable learning, are still to come.

Limitations.

  • One run per condition and 3 models; single-run differences are read against each model's run-to-run noise.
  • A single synthetic domain, calibrated to public data rather than observed operations.
  • 2 admitted mechanisms: supplier deterioration with a fixed onset, and customer reaction as a trait that responds to shortfalls.
  • A single fixed reference policy.
  • Notice and Attribute are judged from actions and notes, not from model reasoning.
  • Transfer is measured on one business, and has finished for 2 tasks so far.
  • The traces discussed are chosen to illustrate, not sampled; they do not estimate how often each pattern occurs.

Code and data

ArtifactLocation
CodeORO-AI/WholesaleBench, branch retail-v2-dev, head 6f75291
Public tasks (18)oro-agents/wholesalebench-tasks, v1/, revision 5a5c849
Interim resultsSame dataset, results/2026-10-22/: the report, every task for every model, and per-run results
Traces and daily valueoro-agents/wholesalebench-traces, retail-v2/: every completed episode, hash-verified, and its day-by-day value
Training streamsSame dataset, training/v1/: 12 of 32 businesses (revision 87a8bef); the rest to follow

Code and datasets verified on October 22, 2026. All are private to the team until release. Training streams: 12 of 32 businesses published, verified by re-download.

@misc{oro2026iccabench,
  title  = {ICCA Bench: Measuring Whether Agents Learn from the Delayed Consequences of Their Decisions},
  author = {Barnes, Jarrod and Schilbe, Seth and Bansal, Shardul},
  year   = {2026},
  note   = {Technical report. Environment: WholesaleBench v1, retail-v2-dev at 6f75291},
  url    = {https://oroagents.com/benchmarks/icca-bench}
}